How do the
formal elements of Terraria create such effective gameplay that makes Terraria
such a popular game? First what are the formal elements? The formal elements of
video games are players, objectives, procedures, rules, resources, conflict,
boundaries and outcome.
Players - deals
with how players interact
Objectives - deals
with specific goals for the players
Procedures -
actions or methods of play allowed by the game’s rules
Rules - dictate
what the player can and cannot do
Resources -
objects with high value for the player
Conflict - the
procedure and rules that prevent the player from accomplishing goals directly
Boundaries -
rules applied only in the game
Outcome -
satisfying resolutions for emotional investments of players
Player
formal elements in Terraria allows for different interactions. The game can be
played singleplayer or multiplayer. In singleplayer, the player interacts with
the game itself, facing against A.I controlled enemies. In multiplayer, the
player as many choices of interactions such as, multiple individual players vs
the game, player vs player, Unilateral Competition, Multilateral Competition,
Cooperative play and Team competition. As you can see, multiplayer gives the
player freedom of how they would want to play the game as well as the Terraria
lets the player choose and change how they would like to play the game at any
time.
Objectives
in Terraria are not specific at all. The main reason is that the game is a
sandbox game which gives the goals of the game to the player. The player
creates his or her own goals within the game itself and can choose to complete
these goals. These goals could be to beat a certain boss, get better gear,
build structures, upgrade the structures, invite NPCs to live in your town,
etc. If the player finds that a certain objective is too difficult, they can
drop this objective and move onto a new one.
Procedures
in Terraria are pretty straight forward. First the player has nothing but a few
basic tools. They then must gather resources and slowly build structure and create
better tools/weapons. They can use these upgraded tools to fight monsters that
will drop specific items that will be needed to craft more powerful equipment. The
player can also build their city, which allows for NPCs to move into their city
to give more options to the player. The cycle continues on and on until the
player chooses to stop. Since sandbox games generally don’t have a clear end
objective, the player will only be finished the game, when they decide so.
Rules in
Terraria tell the player what they can and cannot do. The rules are the
building blocks of the game. There are certain conditions that must be met
throughout the game. When crafting an item, the player needs the correct items
as well as the correct number of items before they can create the new item.
Some of the restricting actions in Terraria are that the player has a jump
limit (it can be changed with certain items), and the player can only player
blocks within a certain range. Determining effects in Terraria is that the
player has a certain spawn point. This spawn point can only change when the
player has a bed placed on the ground.
Resources
in Terraria are plentiful throughout the whole world. The game gives the player
more resources than just the bare minimum to reach maximum status. Some of
these resources are used for crafting such as minerals (diamonds, iron, gold),
wood, etc. Other resources affect player stats such as heart containers that
increase player’s maximum health capacity, and stars which can be used to
increase the player’s maximum mana capacity. There are other resources such as
materials dropped by certain monsters, money, or items that only spawn in a
certain location.
Conflict in
Terraria plays a large part in how the gameplay works. The player cannot evade
conflict within the game. Some of these conflicts can be broken down into
obstacles, opponents and dilemmas. An obstacle in Terraria would be how the
environment is set up. There could be certain blocks that prevent the player
from advancing. To continue the player would require a higher tier pickaxe or
navigate around the blocks. There are many opponents in Terraria from weak
common monsters to big bosses that can give the player additional resources.
Dilemmas are also frequent in Terraria. When the player’s inventory is full,
and they find a new item, they must decide what item to toss away or to leave
this new item that they have acquired.
Boundaries
in Terraria limit what the player can do. The player has a certain number of
inventory space. The player cannot exceed this number no matter how hard they
try. There is also a limit of how much health the player can have. As well has
a limit to how much stackable items can be held in a single slot (typical
blocks stack up to 999 whereas potions stack up to 30).
Outcome in
Terraria is what happens after the player’s action. If the player dies, the
outcome would be that the player will lose something. If the player creates a
softcore character, the player will lose money. If the player creates a
mediumcore character, the player will lose items. If the player creates a
hardcore character, the player will lose the whole character when they die.
After the player builds a room in their city, a NPC may move in to their down
to provide services for the player such as selling items or healing the player.
This
gameplay is effective because the formal elements work well with each other. It
created a world that is a sandbox game at its core, with options to upgrade
certain aspect of the game. Limitations are placed to control and create
challenges for the player to overcome. The player can show their creativity by building
and expanding on their town or customizing their character to their own style.
The player is given multiple ways to play the game with or without other
players.
The owner
chose these game design elements because they wanted to create a world where
the player has the freedom to build but with many difficulties and limitations
that the player will face as they progress through the game. They will find
that if they do no beat a certain boss or explore the world, the player is
strictly limited into what they want to do in the world. As they progress
through the world, some of these limitations will be removed giving the player
more freedom to expand their world and their character.
No comments:
Post a Comment