Thursday, 17 October 2013

Blog Quest 2: Design your game item

            In most MMORPGs, the player is only able to wield a single weapon such as a sword, axe or bow. What if the player can equip a hybrid of these weapons, such as the gunblade from Final Fantasy 8 and Final Fantasy 13? The gunblade feature two different weapons in one, a gun and a sword. This can change the play style of typical MMORPGs where the fighting style is static, (for example melee fighters would always be melee fighters).

            Having a hybrid weapon in a MMORPG can change how the general combat system would work. If a warrior now wields a gunblade, they can either choose to brawl with the enemy up close with the sword or choose to kite the enemy with the gun. With two types of weapons, at least two new play styles can be used in a fight. A more dynamic battle system would change how the game is played and may create more strategy for the player.

            Hybrid weapons would also remove a “profession/class/job system” since now a warrior can both shoot from afar and fight in melee range. This gives more freedom to the players. They do not have to be limited in their own role but they can choose to be. An example of this would be a player who loves melee fighting could have a hybrid weapon of a large 2 handed sword and dual daggers. This will create a melee oriented player, but it also as two different styles of play. A high damage with a large reach but slow 2 handed sword and a quick but low damage with a short reach dual daggers. With the removal of a “class system” the spells and skills of a player would now be with the weapons themselves. The player will learn sword skills if they equip swords, where as they will learn gun skills if they use guns. Instead of having multiple weapon skills generalized in a class (such as a warrior), it is much more specific and more oriented to the weapons the player use. General skill/spells would be given to all players and the players may choose to train these skills/spells.

            With the skills/spells being given to weapons instead of classes, this gives more freedom to parties. A typical party would have a tank, high damage dealers, and healers, but with hybrid weapons and no classes, this lets players play multiple roles at a time. Players don’t have to and can focus on a single role, but it gives more diversity to a party. In MMORPGs, finding the right party members are difficult because maybe there is no healer, or a tank. But a with hybrid weapons, a player can play different roles and also swap roles with their teammates. This creates a more strategic battle and can also create a more competitive fight with other players or clans.

            With so much freedom, limitations must be placed for these hybrid weapons. Some limitations could be that only 2 types of weapons can be combined, (gun + sword, not gun + sword + staff). This gives the player enough freedom to swap between two roles, but not allow a single player to be the “god” player where they can use every weapon and play every single role.

            Hybrid weapons create a more dynamic combat environment because the player can play multiple play styles during combat. There would be no more class system because the player can now freely wield any combination of weapons that they so choose. This creates multiple roles that can be played by each player because there is no more class system. The player can choose to play a specific role though, so if a player enjoys playing the backline healer, they can use weapons that are specific to that class and play that role out during fights. I know a few MMORPGs that allow the player to use multiple types of weapons, but none of them can change during combat or it is not effective to change weapons during combat. With the addition to hybrid weapons such as the gunblade, the player can have more freedom during combat in MMORPGs.

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