The objective in Starcraft II is to destroy all your enemies structure and units. To do this, the player must build up a strong enough army to fight against his/her opponent. The player can harvest resources to build up an army to fight the opponent or they can choose to build another base near resources to increase the amount of resources the player gets. The player will have to advance their army to the enemies base to try and wipe them out.
In Starcraft II, the player can play one of 3 races every match. These are Terran, human forces with sci-fi weaponry and structures, Protoss who are aliens who also have their own sci-fi technology and psionic powers and the Zerg, a horrific alien race with many creatures with many fangs and claws. Although there are 3 races, each race has a certain play style that goes a long with each race.
Terran: Terran are a human race that are very adaptable. They have a special ability where their structures can "lift off" and move their structures on another part of the map. Their ability to adapt to any situation makes them the most versatile race.
Protoss: The Protoss are the only race that has the ability to warp in units and structures instantly, where the other 2 races require lengthy time to build structures and units. They are also the only race where all their units have shields along with their health. The play style for most Protoss player is to split the enemy force or slowly pick off the enemy army.
Zerg: They mass up a large army and try to overwhelm the enemy with sheer numbers and force. Zergs also have a territory bonus where if they stand on "creep" (black goo that is required to build structures) all zerg units will gain movement speed.
Macro vs Micro:
In Starcraft II, there are two types of management in the game that helps the player win, they are called Macro and Micro.
Macro: Macro manages the structures and overall economy of your force. Expanding the base, building structures, increasing army/worker count all increase a player's Macro.
Micro: Micro is the management of units where the player will effectively use their army the most effective way as possible. A common example is where you have a ranged unit vs a melee unit. To maximize the ranged units damage and minimize the damage the unit takes, the player moves away from the melee unit and attacks between intervals to do damage while avoiding the enemy.
Example of Micro
There are 2 main resources in the game, each has a different use. Minerals are the base resources and is used in almost all unit and structure development, whereas Vespen Gas is for upgrades and higher tier units. Since gas is more scarce than minerals (there are 2 places to get gas per base and about 8-10 mineral spots per base). There is also the yellow mineral which players called "high yield" because when harvested, these minerals give twice the amount of the regular minerals. The only problem is, the "high yield" minerals are usually located at a highly contested and risky area, the middle of the map. Basically the "high yield" is high risk and high reward, if someone manages to harvest these, they will gain a lot more minerals that the other player.
Units:
Units can be broken down between workers/harvestors and fighters. Works/harvestors are used to obtain minerals and Vespen Gas, where as fighters cannot obtain resources but they can fight against other units. There are 4 types of armoured units, none, light, heavy and massive, the defensive capabilities increase where none is the lowest defense and massive is the most defense. Where it is true that having units with massive defense would be ideal, it most likely will never happen due to the fact that the more heavily armoured the unit is, the more resources the player needs to invest in. Sometimes it would be better to have no defense or light armoured units because they are more cost efficient. Also there care certain units that deal bonus damage to light, heavy and massive armoured targets. Enemies also have 2 attributes, either ground units or air units. Some units can attack only air, some can attack only ground and there are some units that can attack both ground and air units.
Combat:
Early on in a match, players will have small armies where they will either use to defend their base, scout the map, or harass the enemy player by attacking their workers/harvestors. As the game slowly drags on the players army size slowly begin to increase, and small skirmishes begin to happen. These small skirmishes can help the winner of these skirmishes usually decide to attack the enemy base to try to destroy one of their structures, so the opponent must use some of their resources to rebuild, slowly hindering them more. Later into the game, when large armies begun to erupt, usually means the players are ready for a fight that can either win the game or lose the game.
Strategy:
Strategy is key to winning in Starcraft II. With a solid strategy followed up by great execution, a player can easily overcome an enemy. Strategies can be either what units the player should have in their army, or how the player plans to attack the enemy base. There are other strategies called "Cheese" where the player would use uncommon methods to throw the opponent of their game. These "cheese" strategies are effective but most people look down upon them because the opponent expects the player to play seriously and standard.








