Saturday, 28 September 2013

Grind Quest: Skills, Goals and Feedback

Feedback is important in a game because it give the player information about the character and the world in the game. One of the most common types of feedback is visual feedback. Visual feedback is typically shown in the player’s HUD. The next common type of feedback is audio feedback. This is sound that is played to let the player know what it going on in the game at a given moment. These two are the main types of feedback in most games out in the market.

The Legend of Zelda: Ocarina of Time

The legend of Zelda: Ocarina of Time is a classic game where the player controls the protagonist, Link, to save the world and rescue the princess. Visual feedback in the game is mostly in the main HUD as well as the in game menu. The HUD displays Link’s Health, Magic bar (MP or mana), what equipment is currently being used as well as an ammo counter that tells the player how much ammo is left in Link’s slingshot or bow. Visual feedback in the menu displays Link’s inventory, as well as the map. The map is only revealed if Link has explored that part of the map. Visual feedback is not only static like the HUD or menu, but also when an enemy receives damage or when the player receives damage, the character will glow red for a short amount of time. This tells the player that damage has been dealt.
The HUD in The Legend of Zelda: Ocarina of Time
Audio Feedback typically happens when an event or trigger has occurred in the game. Things such as when Link blocks an attack with his shield, a metallic sound is played to tell the player Link has successfully blocked the attack. Also sometimes when the enemy dies, they create a sound letting the player know that the enemy has died.
Combat is a major part of the game. Link has to fight many monster and bosses to reach the ultimate goal which is to rescue the Princess Zelda. When Link is fighting bosses the player must notice the feedback given by the game, both visual and audio. The bosses in the game are not regular mobs and will not die the same way, but with the aid of visual and audio feedback in the game, the player will have to figure out how to properly defeat the bosses in the game.
Unlike some first person shooters, when using ranged weapons in Ocarina of Time, the player’s aim is assisted with the help of the game’s “Z-targeting”, which is basically the player can lock onto the target to used their ranged weapons. This makes it easy for the player to use ranged weapons. The game also challenges the mind of the player because it incorporates puzzle solving mini-game in dungeons as well as the open world itself.
Z-targeting in The Legend of Zelda: Ocarina of Time

Battlefield 3:

In a first person shooter game, feedback is really important to the player. There is a hard-core mode but that is for the more advanced players. In general Battlefield 3 or any first person shooter game needs to keep track of things such as ammo, weapons and maybe even the aiming reticle on some weapons. This is why the HUD is really important in a first person shooter game. Information is key to winning a battle.
The HUD gives the player a lot of information such as ammo remaining in your guns, grenades remaining and the mini map. The visual feedback of the HUD tells the player how much ammo is remaining in the current magazine of the gun, as well as how much reserve ammo the gun has. The mini map is the most important part of a tactical game such as Battlefield 3 because it gives you a basic layout of the surround area as well as tells you where your squad mates are.
Basic HUD in Battlefield 3
Audio feedback is used a lot in Battlefield 3. Gun sounds are all unique from one another. A sniper shot sound much more devastating than a shot from a handgun. A silenced weapon is more muffled that a gun without a silencer. This lets the player know what kind of guns you are using as well as others are using. Each vehicle has its own type of sound they make. Land vehicles such as tanks sound more bulky than a Blackhawk. Basic sounds like this can let a player know what kind of vehicle is nearby. One unique audio feedback in the more recent Battlefield games is that the player shouts out what is happening to their character. Things such as “I need ammo”, “I need a med pack” or “enemy spotted”. This really helps and lets teammates know what to do in that situation whether to give ammo or health, or to be careful of an enemy or shoot at the enemy.
By combing both the audio and visual feedback, the players will have a more in-depth experience to a military war being fought. Information is given to the players via visual feedback and audio feedback, where they will have to use this to lead the team to a victory.
I split skills into 2 main categories. There are tactical skills where the player develops strategies to take down opponents and complete objectives, and mechanical skills where the player has fast reactions and great aiming during a gun fight. A combination of both tactical and mechanical skills will be needed to successfully complete objectives and lead to the team victory.

League of Legends

Like any tactical game, information is important. League of Legends is like any other tactical game where the HUD is the main source of information. Like I said before, the HUD is most games is the most important part of visual feedback for video games, especially tactical objective based games such as Starcraft, DOTA and League of Legends.
The HUD in League of Legends gives the most important information about the player, basic stats such as physical damage, magic damage, resistances, etc. as well as the minimap, player kills, deaths and assists. The HUD also shows what the player has bought in terms of items as well as how much current gold the player has. All the basic information that a League of Legend player needs is on the HUD. Another visual feedback is when an objective has been completed or if a kill/death happens in the game, the game will show a message of the event that had just happened. This gives the player information that 1 of their players is dead and they should not fight 4 versus 5 or a tower has been destroyed.
Basic HUD in League of Legends
The audio feedback in league of legends goes hand in hand with the visual feedback. When an event happens a pre-recorded voice will say what event had just happen such as “Blue team has slain the dragon” or “Your turret has been destroyed”. League of Legends also has an interesting “pinging” system where any player can mark a part of the map that will indicate what you or others are trying to tell your fellow teammates without typing. Some of these pings are “Danger”, “On my way”, “Fall back” etc. Each ping is has its own indicator on the minimap as well as a unique sound that plays for each type of ping.
Conveying information to your team is important to win a game in League of Legends or any tactical videogame. The feedback given by the HUD, minimap, and the pings, can signal objectives for your team to complete so no one is sitting around questioning what to do next. The more objectives are taken, the more likely that the team will win.
League of Legends skills are divided just like the categories in Battlefield 3, tactical and mechanical. Tactical skills is game knowledge of where and what should the team put pressure on, such as an objective. Tactical skills could also be forming the “ideal” team to put a certain strategy into place. Mechanical skills is the person’s ability to kite (hit the enemy while taking the least amount of damage possible), fast reaction times and judging when to hit a minion (monster that generate gold for players) also called last hitting.

I think successful games require multiple levels of skill to play and beat. The more difficult a game is doesn't necessarily make the game fun. A variety of skill levels should be allowed for all games. Combining different skills such as in Ocarina of Time, where they combine puzzle solving and combat to create a fun action/adventure videogame.


In my own personal game, combining different skills into a game creates a more dynamic and interesting game. People generally like to stimulate their minds so a combination of a puzzle game along with another skill type would be really interesting. A good example of this is the Uncharted series. Naughty Dog did an amazing job integrating puzzle solving along with their adventure game. So I would create a game that require a player’s puzzle solving skills to beat along with other skills the player may need.

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